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Aggiornamento Plugins di Maya e 3D STudio Max PDF Stampa E-mail
Next Limit ha rilasciato gli upgrade dei plugin di 3D Studio Max giunto alla versione 2.0.26 e Maya versione 2.0.33. Come di consueto i nuovi files sono scaricabili accedendo al Costumer Gateway.

 

Maya plug-in updates - Version 2.0.33 Release Notes

  • Added support for specifying the output MXS file when rendering. If the option is enabled but the path is left blank, the name of the output image is used. If animation rendering is enabled, the frame number (padded to 4 digits) is appended to the specified file name.
  • Added a Maxwell Render shelf which provides quick access to various Maxwell Render features.
  • Added Pack'n'go, which is accessible as a button on the new shelf and as an option for the File -> Export operation.
  • Material export gives the user the option to also copy the dependencies of the material next to the MXM file.
  • The plug-in looks for missing assets (textures, IOR and IES files, etc.) in the user-defined search paths and in the directory where the current scene file is located. The search was formerly limited to the MXM import operation, but it is now performed every time a missing file is encountered (i.e. during scene export, Pack'n'go, etc.).
  • Added support for merging two layered materials.
  • Added duplicate item, import, export and merge actions in the right-click menu of the material tree (Windows only).
  • Added a new Maxwell Render mesh instancer node. The viewport representation of this node uses a controllable percentage of the vertices from the instanced mesh, so creating a large number of instances doesn't slow down the viewport as it did when using the built-in Maya instances.
  • If mesh smoothing is on, the plug-in exports the smoothed geometry (Maya 2008 and up).
  • Only objects belonging to the current render layer are exported/ rendered.
  • Fixed: the import, export, wizard, etc. material buttons didn't work in scenes which contained 1.x materials.
  • Fixed: long-standing bug which made material attributes and global render options not keyable. All these attributes can now be animated.

3ds Max plug-in updates - Version 2.0.26 Release Notes

  • Added a new Maxwell Render proxy object which can be used to instance meshes. The viewport representation of this new object uses a controllable percentage of the vertices from the instanced mesh, so using a large number of instances doesn't slow down the viewport as it did when using the built-in 3dsMax instances. Maxwell Render proxies can be created by right-clicking on an object and choosing the corresponding item, or from the Maxwell Render section of the Create panel.
  • Added Pack'n'go, which is accessible as an option in the export MXS dialog and as the MAXScript function "maxwellPacknGo".
  • Material export gives the user the option to also copy the dependencies of the material next to the MXM file.
  • When using referenced materials, the plug-in looks for missing MXM files in the same way it looks for textures, IOR files, etc.
  • The "maxwellMaterialExport" MAXScript command now works with 1.x materials too.
  • Added support for merging two layered materials. The feature is accessible through the right-click menu of the material tree, or from MAXScript as "maxwellMergeMaterials src dest pos" (pos is 1 if the layers from "src" should be placed on top of the layers from "dest", or 0 if they should go at the bottom).
  • Added duplicate item, import, export and merge actions in the right-click menu of the material tree
  • Fixed: the texture interpolation option was incorrectly set after dragging a texture file or a 3dsMax bitmap on an attribute of the layered material.
  • Fixed: trying to make Maxwell Render the active renderer with MAXScript resulted in an error message.
  • Fixed: turning on motion blur caused instances to disappear. The plug-in now forces 3dsMax instances to real geometry when motion blur is enabled.
  • Fixed: mesh objects belonging to the RealFlow plug-in were not exported correctly to Maxwell Render when using File -> Export.
  • Fixed: when using File -> Export to export an animation sequence, the last frame wasn't written.
 
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